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Devlog
0.4f
January 11, 2023
by
basementbuilt
## 0.4f * engineer added * enemies can have skills * show enemy items on hover * extra hard packs can spawn * more game options in main-menu ## 0.4e * vsync can be half (json vsync=2) * some material...
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0.4d
January 11, 2023
by
basementbuilt
## 0.4d * desert tileset added ## 0.4c (never released) * fixed indestructible walls * fixed dummy-targets never ending turnbased...
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0.4b
July 18, 2022
by
basementbuilt
## 0.4b+a * companion bug fixes * started on options in main menu * bridges start up * UI overhaul * "goodie"-lockers in base rooms (after repair) * companions added...
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0.3e
June 13, 2022
by
basementbuilt
## 0.3e * fixed equipment 0.01 range+spread bug * fixed upgrade bugs (reapplied on equipment removal) * dont unequipp when moving items * added attack of opportunity * added forrest map. * new sub-map...
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0.3d
April 26, 2022
by
basementbuilt
## 0.3d * A lot of balancing: e.g. less explosives, more bullets drop * Keep hero style on restart (not on reset) * Item compare on ALT key hold * Plating as upgrade, HP upgrade now +75 * UI graphics...
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0.3c
April 03, 2022
by
basementbuilt
## 0.3c * in-removal ai settled before ai continues in turnbased * headshot only checked if crit active * throwable skills added (skill grenade) * grappler enemy added (hard) * AI fixes * GFX work * A...
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0.3b
March 05, 2022
by
basementbuilt
## 0.3b * fixed shift-aim * ai will fire on explosives if hero to close * ai will not fire through civs or explosives * weapon range for melee ai fixed so diagonal works * fixed grenade and blunt knoc...
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0.3a
February 20, 2022
by
basementbuilt
## 0.3a * framerate optimization * chainsword added * decapitation added * tweaked overall graphics and fog * fortress map added * drivable tank added (fortress map) * some enemies have damage reducti...
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0.2f
December 15, 2021
by
basementbuilt
## 0.2f * bug: fixed crash on explosions and melee hits (freeze frame) * styled rooms a little more * dialogue camera * render optimization * does not use AP before skill used * some graphical details...
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0.2e
November 23, 2021
by
basementbuilt
## 0.2e * bug fix: knockback was applied in wrong order to bounce * proper outlining of hovered objects * bug: fixed minigun not fireing out of turnbased. * no covers inside * "huts" maps: more huts a...
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0.2c
October 06, 2021
by
basementbuilt
## 0.2c * bug: fixed temp-shield * bug: fixed end turn "to early" * bug: fixed converted AI keeping wrong target * minigun: less damage per shot, more shots, faster rate-of-fire. * added some visual e...
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0.2b
September 06, 2021
by
basementbuilt
## 0.2b * actor hp-bars: color-coded. * tweaked aiming: shift now changes to vertical "graphics" * bridge and "gap" pieces added * fixed cracling sound on startup * tweaked fabricator look * added "br...
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0.2a
August 10, 2021
by
basementbuilt
## 0.2a * added more ap "hints" in turnbased when hovering buttons * added floating text with damage etc. * more hints added. * throwable grenades added (dropped from pylons) and crafted * ammo drop f...
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0.1g
August 02, 2021
by
basementbuilt
## 0.1g * music should be fixed...
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0.1f released
July 19, 2021
by
basementbuilt
## 0.1f * click outside to close containers etc * added enter combat button (space on keyboard) * show skill slot in inventory...
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0.1e released!
July 18, 2021
by
basementbuilt
Fixes from 0.1a to 0.1e is bascially just to make the game run :) Had some initial kinks with missing dependencies. Should be fixed now. Framerate is not that good on many systems and will need to be...
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